The picture right, shows the Templars forming up for battle with a special unit in the form of a mobile cross central of their position. This item gives added morale and improves their fighting tenacity - all modelled as before within the AI - improving surrounding units' spirit.
The enemy cavalry begin their charges sweeping in from both flanks - the game's AI does a credible job of simulating unit-type tactics and plays to their natural strengths. Prolonged movement on terrain, in this case heavy-going sand induces fatigue which in turn, affects morale and fighting qualities, particularly among lower grade troops; all modelled by the game.
The video shows the Turks, unhindered by the Templars' initial volley of bolts, charge the isolated crossbowmen with the sheer ferocity of their impact scattering the beleaguered knights who make a valiant last stand against overwhelming odds.
- do not flee, but rather fight to the death where they stand, attempting to take as many of the enemy with them as they can.
This, like my previous Rome post, gives a tiny insight into what I consider to be a fantastic range of strategic and tactical PC-based historical war games. Yes, they have limitations - what doesn't? - but with their depth, detail, scope and sheer excitement with literally up to thousands of combatants on the screen at once in real time; they simply can't be beaten.
Especially since you can now pick up a copy for around a tenner!
Oh, well, back to the painting (once I've had one more attempt to try and beat those Turks by maybe trying plan G...)
All the best,