Showing posts with label PC. Show all posts
Showing posts with label PC. Show all posts

Wednesday, 5 March 2014

Ultimate General: Gettysburg

I discovered this forthcoming very interesting PC and tablet based-war game from acclaimed Total War modder, DarthMod by accident recently.

Using a new game engine, it replicates the clash between the Union and Confederate forces around the town of Gettysburg in a  series of dynamic battles in real time.



 More information, along with a number of game-play videos and in depth developer comments can be found at DarthMod's blog.  



Sometimes (quite often, actually) real life gets in the way of miniature gaming/painting etc; so I always welcome the chance to flick a switch and have an electronic blast if it's worthy of its salt and this title - so far, at least, given the developer's reputation and past efforts - looks like it may be just that. More to follow...

That's it, for now.

Monty

Sunday, 17 November 2013

Close Combat - Panthers in the Fog


I've been playing the Close Combat series of real-time, tactical wargames since 1997 and after a little deliberation, dived back in and grabbed the latest incarnation, Panthers in the Fog.


A host of improvements, including higher resolutions, graphical effects and additional command screens, to name a few, have resulted in the most polished version of this classic veteran to date.



The combat remains the same, tense, top-down squad by squad affair; although the new(er) maps with their additional detail add greater clarity and compliment the enhanced effects, such as the smoke and explosion effects.


The pre-battle operational screens give welcome depth and context to the ensuing tactical duels, although they are limited somewhat in scope.

Despite the influx of 3D, action strategy titles such as Company of Heroes and Combat Mission, it is Close Combat - for me, at least - that remains unsurpassed. Of course, it's now showing its age a little and some of the old issues remain, such as the occasional spinning tank and poor pathfinding; but the tense, unforgiving combat remains the best available.

That's it for now,

Monty



Sunday, 9 December 2012

Combat Mission Normandy Tactics Episode I

Been playing this a lot lately and this Armchair General video gives a good introduction to the game's tactical depth (annoying - fire superiority - voice aside) and comparative realism.

Having played many WW2 computer simulations over the years, this series, since its inception in 2000, stands out as an engrossing and accurate interpretation of Second World War combat.

Bizarrely,  playing it has got me back into a Crossfire mood again and I'm drifting towards yet another project; this time 15mm PSC armies for use with these classic Arty Conliffe rules...although time will tell...hey ho...

That's it for now,

Monty

Thursday, 25 October 2012

Total War: Rome II - Carthage Battle Gameplay Walkthrough



Oh nooooooooo!!!!! The best PC strategy series IMHO, just got better - and then some...

That's it for now,

 Monty

Thursday, 5 April 2012

Wargame: European Escalation Multiplayer Trailer



Paint brushes on hold, paint brushes on hold, paint brushes...etc ;)


That's it for now,


Monty

Thursday, 2 February 2012

Close Combat

Of all the video games I've wasted my life on, without doubt, the Close Combat series of Real-Time Strategy titles remains the best; despite its 15-year vintage. Developed by Atomic Games back in '96, its top-down  World War 2 action set during Operation Market Garden, remain largely unsurpassed in their ingenuity and tension.

A true tactical strategy challenge, it is still my favourite online game, despite the arrival of newer, more technically advanced rivals. 




The original box art following the game's original launch back in '97 when it was published by Microsoft.



The action is viewed via a rudimentary non-scalable screen, with units - squads, tanks and artillery etc. handled by sprites. Morale, unit cohesion and experience levels are all modelled and play an integral part in the battle.



The deployment screen where the player can select reinforcements and force composition prior to, and after, battle where surviving units are carried over with increased experience levels. 



   


The game is now published by Matrix Games, but still retains its fundamental mechanics, despite various tweaks and is laptop -friendly, so can go anywhere - perfect. It has now moved into the modern area of conflict, but has never been better than when slugging it out against the Hun.

So, if you've never had a blast on this classic, give it a go and see how compelling it (still) is...

That's it for now!

Monty