Friday, 24 April 2009

Crossfire!



Anyone remember Crossfire, the intuitive company-level WW2 game devised by gaming legend Arty Conliffe? I used to play it and was a fan before falling out of love with the hobby back in the Nineties.

But now I've returned, I thought I would reminisce a little having dusted off my figures and terrain following their discovery hidden away in a dark corner of my empire.

For those that have never sampled this ingenious masterpiece, the rough premise is as follows. The game is predominately an infantry-orientated affair, although vehicles can participate if desired. I think the best feature though is the fact that rulers or systems of measurement are not used as all units on the table are deemed in range. This necessitates the need for plenty of terrain to create realistic cover, adding to the game's flowing dynamic.

Also, Crossfire has no strict repetitious turn structure, with each player vying for initiative, thus allowing him to move, fire and so on; he can do so until the initiative passes to the other player following certain in-game outcomes. It is possible, though highly unlikely, that the same player could retain the initiative throughout an entire game!

The basic unit is the squad (or section if you are British, like me) with platoon and company commanders having their own bases. The rules are flexible regarding basing and suggest a three-figure base to represent a section - although I used 10mm figures to allow me to mount six - with vehicles being 1:1 throughout.

I haven't seen it about lately, so I can only suppose the game has died a death, although Mr Conliffe has promised Crossfire 2 this year. The sceptics may be scoffing at my enthusiasm, but I personally recommend this to anyone wishing to try a different approach to WW2 gaming.

I've stuck a few piccies of some of my old stuff below for you to have a look at; I can't remember what figures they are, but think they may have been Irregulars although I'm not sure; haven't got a clue about the vehicles though! All terrain items, except the trees, are scratch built, including buildings (which you can probably tell, but hey), hope you enjoy.

Two British para sections with platoon commander, engage a section of Waffen SS in open country.



Tiger 1 and Stug advance past field defences and hill top bunker - the bases in front of the wire entanglements represent a mine field.

A British para platoon approaches German field defences, note the platoon commander base on the front right.



British infantry platoon advance supported by Sherman Firefly and Churchill tanks come under effective enemy fire, with the lead section pinned.
That's it, for now with my trip down memory lane. If this game really has bit the dust with gamers, then I think it's a shame; there's no accounting for taste, or course, and everyone to their own etc; but I for one, certainly enjoyed it and look forward to its latest incarnation as and when it appears again later on this year.

All the best,

Monty.

5 comments:

  1. Great stuff! Love the barbed wire fences. I have not head of the rules myself but they sound interesting.

    If you haven't done so already why not post a thread about this blog post over on The Miniatures Page forums WW2 gallery:

    http://theminiaturespage.com/boards/topics.mv?id=242

    Then when it asks you to cross post also stick it on the 'Blogs of War' board and the 'British Wargaming' board. That way a lot more people will get a heads up about your pictures as otherwise it can be difficult to find wargaming blogs.

    All the best and keep the photos coming!

    Josh

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  2. Many thanks Josh,

    Will do mate - best wishes for now.

    Monty

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  3. I recently re-discovered Crossfire myself. I dug the rules out of the shed. Nice work on the blog. I will check in regularly.

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  4. Cheers Beccas,

    Glad you liked it - I really enjoyed the game when I used to play it and don't think it received the justice it deserved. Looking forward to the new version, hopefully it will catch on.
    Regards,

    Monty

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  5. Crossfire II is a work in progress at the moment I believe. Arty is hoping to come up with better vehicle rules.

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